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Free Ebook How to Become a Video Game Artist: The Insider's Guide to Landing a Job in the Gaming World

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How to Become a Video Game Artist: The Insider's Guide to Landing a Job in the Gaming World

How to Become a Video Game Artist: The Insider's Guide to Landing a Job in the Gaming World


How to Become a Video Game Artist: The Insider's Guide to Landing a Job in the Gaming World


Free Ebook How to Become a Video Game Artist: The Insider's Guide to Landing a Job in the Gaming World

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How to Become a Video Game Artist: The Insider's Guide to Landing a Job in the Gaming World

About the Author

SAM R. KENNEDY is a freelance illustrator, a graphic designer, and an art instructor, who has held positions at almost every level in the video game art world.  A former marketing artist for Ubisoft, Kennedy has worked on a diverse array of games like Tom Clancy’s Ghost Recon, Tom Clancy’s Rainbow Six, Men of Valor, Teenage Mutant Ninja Turtles, and CyberTiger.

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Excerpt. © Reprinted by permission. All rights reserved.

"Video game art is like no other art form. Like movies, video games demand excellent visuals, interesting stories, and compelling animation. Unlike movies, however, video game art is interactive and intertwined with complex and changing technology. A movie audience sees only what is in front of a camera, whereas a video game player is free to walk around the set. Video game artists have to build an entire world for the player’s character to live in, not just a set that looks realistic from one angle."

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Product details

Paperback: 160 pages

Publisher: Watson-Guptill (May 14, 2013)

Language: English

ISBN-10: 0823008096

ISBN-13: 978-0823008094

Product Dimensions:

7.5 x 0.5 x 10 inches

Shipping Weight: 1.2 pounds (View shipping rates and policies)

Average Customer Review:

4.4 out of 5 stars

27 customer reviews

Amazon Best Sellers Rank:

#137,050 in Books (See Top 100 in Books)

So I am actually not looking to try to break into the game industry as an artist. Why did I read this book? Well, I am very much interested at upping my game when it comes to real-time graphics and content creation as a hobby. Computer graphics are just fascinating to me, and the best engine and shaders in the world will not save a shabby piece of art. This book seemed like a good way to get into the artist mindset. To top things off, the sticker-price was a palpable $12 dollars and the cover art looked great (important when taking art direction).Basically what the book amounts to is a series of chapters, each one describing a particular game art profession. Some of the jobs detailed include: concept, environment, character, ui, and marketing artists. Every chapter includes a job description, explanation of the process or workflow, example images, an artist profile, and finally a mock “help wanted” ad that could be for the position. The format is informative, and I think would be very helpful for a student looking to get into the industry as an artist. Certainly, you don’t have to be a student to find worth in this book and I personally feel it is a great choice if you are at all interested in video game art.The author, Sam R. Kennedy, is a game artist himself and shares a some of his (quite impressive) work within these pages. Nicely, the photos on the Kindle e-book were in color. This is quite important, and in my research I did stumble upon some game art instruction books from people with questionable artistic ability. Of course, you don’t need to be da Vinci to make a 3d model (especially not when working from good photos or concept art) but I can’t help but wonder what I’m doing taking advice from an amateur. That was not the case with this text. Kennedy is a veteran and has worked at Ubisoft on Tom Clancy games and the like. I felt pretty comfortable accepting his opinions.All in all, I was happy with the purchase and I’m glad to have the book in my collection. If it helps me (even a little bit) in improving my art that’s a net positive. In any case, it was inspiring and that’s enough for me.

This book might sound like many other books that promise too much. I'll admit I was skeptical and didn’t have high hopes going in. not it was surprisingly refreshing.Theres was a lot of info in this book. and it really sheds light into the gaming industry and how to break in. easy to follow to. this book really does a good job of breaking things down. the way it breaks down each job describing what it is how its down. and what kind of training is needed. ending each chapter with the background of working professional and then what a want ad for this job would look like.Even if you just know what one job you want to get into it pays to know the other jobs and how they all work together. So it’s not like you’ll read the one chapter that pertains to whatever job your interested in and throw the book away.Really if you have questions or thinking about going to school. I suggest reading this book. You'll save your self a lot of time.

Definitely a good starting point for anyone interested in the Video Game industry. He outlines each career with an idea of the requirements necessary to obtain the position.It is definitely a grueling process, and I have more respect for video game artists after reading this!

A good eye opener and planning book. Best advice is to never ever give up. That's not in the book but something you must have in your heart. This book is only good to enlighten and show road map but the spirit and guts must come from you.

I only have recently become interested in Video Games. I'm truly enjoying this read which is taking me behind the scenes of a totally new world. The book's format is excellent. Each chapter covers a particular expertise needed to build a video game starting with a job description, showing what sort of work is done at each stage of development, explaining the tools used, explaining jargon, all this with lots of excellent illustrations. Then the chapter closes with a wanted ad that gives you an idea of education and skills you will have to bring to the job.Through this book I have acquired a new respect for the people in this industry and I promise I will never again think of them as "dudes wasting their talent and time drawing gore for a living". Although....

Useful tips, more useful if you want modern war game type of work but Im more geared towards fantasy. Still helpful and easy to understand

Great!

Bought several book for my son, great source of information and inspiration!

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How to Become a Video Game Artist: The Insider's Guide to Landing a Job in the Gaming World PDF
How to Become a Video Game Artist: The Insider's Guide to Landing a Job in the Gaming World PDF
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Download Forensics: Uncover the Science and Technology of Crime Scene Investigation (Inquire and Investigate), by Carla Mooney Samuel Carbaugh

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Forensics: Uncover the Science and Technology of Crime Scene Investigation (Inquire and Investigate), by Carla Mooney Samuel Carbaugh

Forensics: Uncover the Science and Technology of Crime Scene Investigation (Inquire and Investigate), by Carla Mooney Samuel Carbaugh


Forensics: Uncover the Science and Technology of Crime Scene Investigation (Inquire and Investigate), by Carla Mooney Samuel Carbaugh


Download Forensics: Uncover the Science and Technology of Crime Scene Investigation (Inquire and Investigate), by Carla Mooney Samuel Carbaugh

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Forensics: Uncover the Science and Technology of Crime Scene Investigation (Inquire and Investigate), by Carla Mooney Samuel Carbaugh

From School Library Journal

Gr 6-9-Fans of the many popular crime-scene television programs will feel right at home with this title. After an introduction to the field of forensics, the remaining six chapters look at how evidence is found, identified, and interpreted. "Fingerprints," "Blood," and "Bones and Bodies" focus on physical evidence. The last three chapters consider other types of evidence including residues and forgeries but not cybercrime. Each chapter opens with an anticipatory question. Generous side columns are filled with "Forensic Facts," explanations of forensic careers, and other miscellaneous information. Cartoon illustrations mostly fill up space and sometimes work against the text. The "Inquire & Investigate" activities that conclude each chapter are closely tied to the topic and will give readers hands-on "behind-the-scenes" experience. The instructions can get dense but are not overly technical. The most involved projects are perhaps the DNA extraction activity and the "Shoe Print Impressions." A few activities use open flames and some require readers to find their own recipes for ingredients but provide no URL suggestions. Frequent charts and occasional graphs are needed for record keeping and analysis but no examples are provided. A complete glossary explains the many forensics specific terms. The total package is worthy of consideration.-Carol S. Surges, formerly at Longfellow Middle School, Wauwatosa, WIα(c) Copyright 2013. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

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From Booklist

Forensics is defined as the study and analysis of evidence in order to solve crimes. Like other titles in the Inquire and Investigate series, this book focuses on a high-interest topic in a cutting-edge field to reinforce young people’s understanding of the scientific method. Mooney focuses on both the skills and techniques used by professionals in law enforcement. More than 20 hands-on activities and experiments accompany straightforward explanations of topics such as evidence collection, crime scene investigation, and laboratory analysis of fingerprints and DNA. A brief chronological history of forensics serves as an introduction, and comic book–style illustrations adorn each experiment. A list of relevant books, museums and science centers, and websites is offered for additional information. This serves as practice for the essential skill of forming a logical hypothesis and testing it using basic methods of inquiry, making it an appealing and age-appropriate STEM resource. Grades 4-7. --Erin Anderson

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Product details

Age Range: 12 - 15 years

Grade Level: 6 - 10

Lexile Measure: 1060L (What's this?)

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Series: Inquire and Investigate

Hardcover: 128 pages

Publisher: Nomad Press (July 1, 2013)

Language: English

ISBN-10: 1619301881

ISBN-13: 978-1619301887

Product Dimensions:

8 x 0.6 x 10 inches

Shipping Weight: 1.2 pounds (View shipping rates and policies)

Average Customer Review:

4.2 out of 5 stars

7 customer reviews

Amazon Best Sellers Rank:

#1,405,935 in Books (See Top 100 in Books)

I bought this for an ESL student who wants to learn forensics. She likes it a little but not a lot.

Just perfect

The book is okay but a little too childish

Purchased as a gift for my 12 year old g'son interested in forensics. He loved it.

Cute book. Probably needed something a little bit higher level for my niece.

Los of educational material, and fun activities.

This book inspires readers to learn about forensic science and know that crime is more than it seems. It is worth downloading.

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Forensics: Uncover the Science and Technology of Crime Scene Investigation (Inquire and Investigate), by Carla Mooney Samuel Carbaugh PDF
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